A shameless Dungeon Keeper knock-off.

Well, almost. The idea behind Metaquest is that the player takes on the role of an MMORPG developer, and must build up a game that attracts players. Money is spent on hardware, software and staff, which all determine how large your game can be and what you can put in it, which in turn determines how many players are attracted, and that forms your main source of income. Players will have to deal with gold farmers, community relations, changing player tastes, rivals, and so on, by controlling their game’s development on a number of levels – internal game structure, physical server management, possibly even office layout.

If you really want to be exciting, you could let players set up their own server and run their game as an actual MMORPG, although you’d have to severely limit the maximum number of connections. This is where Metaquest becomes a bit less like Dungeon Keeper and a bit more like Neverwinter Nights or Metaplace. Would it be worth the effort? Probably not!