Smartbomb

12 Jun

Wario DIY

In my game, the player is presented with a close-up view of a woman’s exposed chest, and must tap on her breasts to create a series of cuts around her nipples.

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02 Aug

Natal Attraction

This year’s E3 will probably be remembered as the year that Microsoft and Sony launched their big counter-offensives against the Wii. Despite spending a great deal of money on developing and promoting both the 360 and PS3 as the hardcore gamer’s consoles of choice, both companies have now announced very big changes in direction for [...]

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02 May

Games, Seriously

Browsing my RSS feed earlier this week, a story from Kotaku caught my eye – Faith Fighter Pulled By Creators After “Manufactured Controversy”. I first encountered Faith Fighter about 18 months ago, when my friend Judith showed me the creators’ website while preparing an essay on one of their other games. Why were people kicking [...]

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31 Mar

Games as an Art Form

Today’s issue of The Escapist features an article about the illusion of videogame interactivity. To quickly summarise it, the author begins by saying that games are differentiated from other art forms by their interactive nature, but then discusses how many emotionally moving games (the examples used are Half-Life 2: Episode 2 and Metal Gear Solid [...]

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06 Feb

The Cyborg Umpire

When pushed, I usually say that my specialist field of game design lies in systems of interaction. One of the few subjects I found really interesting during my Economics degree was game theory, covering topics like contract design, social bargaining, signalling games, strategies for imperfect information, and so on. To really dig deep into the [...]

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26 Jan

The Hardcore vs. Casual Game ‘Debate’

Towards the end of my dissertation period, one of the forums I’m on had a big discussion about hardcore and casual gaming. I kept meaning to write up my thoughts on the matter, but looming deadlines meant I never really had the time. More recently, I was asked to define hardcore and casual games and [...]

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12 Oct

Content Disclosure

Among the comments to my post about scrolling shooters, John writes: Maybe with the alternate path system your talking about, you could change the path and rhythm of the game [...] Thats got the old rub of making loads of content that people wont see though. This reminded me of something I read recently that [...]

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02 Oct

How do scrolling shooters work anyway?

With work commitments out of the way, I’ve begin to devote more time to my ‘portfolio’. I have a few things planned, but top of the list in that I want to make a fun little 8-bit style game – something simple enough for me to wrap my head around, but with enough leeway to [...]

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30 Sep

Course Clear

I submitted my dissertation last week, exhausting my coursework commitments at long last. I won’t be graduating until next summer due to Brunel’s timetabling for such events, but I’ve now started actively looking for work. Entry-level game designers positions are hard to come by, but I won’t bore you with that just yet. Instead, I’ll [...]

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26 Jul

Some People Don’t Like Fat Princess

A number of people are quite upset about Titan Studios’ upcoming cake-fest Fat Princess. Of course, speaking out against the games industry led to a rabid counter-attack by angry teenage gamers who feel like their way of life is under fire, and all that’s left of the ‘debate’ is a smoking crater of locked comment [...]

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