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	<title>Smartbomb &#187; weekly game idea</title>
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		<title>Weekly Game Idea 6: Full Spectrum Window Box</title>
		<link>http://www.owengrieve.com/2008/10/17/weekly-game-idea-6-full-spectrum-window-box/</link>
		<comments>http://www.owengrieve.com/2008/10/17/weekly-game-idea-6-full-spectrum-window-box/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 22:14:26 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[weekly game idea]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gardening]]></category>
		<category><![CDATA[window box]]></category>

		<guid isPermaLink="false">http://www.owengrieve.com/?p=98</guid>
		<description><![CDATA[I think this one could be revealing a bit too much about my psyche. During a recent episode of River Cottage Autumn, Hugh Fearnley-Whittingstall gave a fleeting reference to lovage – a plant I have been gleefully looking for excuses to talk about since I first heard of it a year or two ago. To [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm;">I think this one could be revealing a bit too much about my psyche.</p>
<dl id="attachment_99" class="wp-caption alignnone" style="width: 410px;">
<dt class="wp-caption-dt"><a href="http://www.owengrieve.com/wp-content/uploads/2008/10/fullspectrumwindowbox.png"><img class="size-full wp-image-99" title="fullspectrumwindowbox" src="http://www.owengrieve.com/wp-content/uploads/2008/10/fullspectrumwindowbox.png" alt="Full Spectrum Window Box Title" width="400" height="300" /></a></dt>
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<p>During a recent episode of <em>River Cottage Autumn</em>, Hugh Fearnley-Whittingstall gave a fleeting reference to lovage – a plant I have been gleefully looking for excuses to talk about since I first heard of it a year or two ago. To cut a long story short, I soon found myself reading Wikipedia&#8217;s <a href="http://en.wikipedia.org/wiki/List_of_companion_plants">list of companion plants</a>. I love it when naturally-evolving systems of interaction have controllable, practical functions – another fun example is the use of <a href="http://en.wikipedia.org/wiki/Guard_llama">guard llamas</a> – because it creates wonderful opportunities to PLAY GOD WITH A TINY ECOSYSTEM.</p>
<p style="margin-bottom: 0cm;"><a href="http://www.owengrieve.com/wp-content/uploads/2008/10/fullspectrumwindowbox2.png"><img class="alignnone size-full wp-image-101" title="fullspectrumwindowbox2" src="http://www.owengrieve.com/wp-content/uploads/2008/10/fullspectrumwindowbox2.png" alt="" width="400" height="300" /></a></p>
<p style="margin-bottom: 0cm;">The objective of Full Spectrum Window Box is simply to grow some nice stuff in your window box. The important gameplay schtick would be that all the different plants, insects, supplemental substances and so on would all interact realistically. Players might want to grow a lot of plant A, so they&#8217;d mix in some of complementary plant B to help it grow faster, and a few runners of plant C which attracts insect D, who help prevent insect E from eating all of plant A. All in all, it&#8217;s a kind of casual edutainment deal, with the ultimate objective of getting players to put down their joypads for ten minutes a day and take up small-scale gardening for real.</p>
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		<title>Weekly Game Idea 5: Seeds and Shotguns</title>
		<link>http://www.owengrieve.com/2008/10/03/weekly-game-idea-5-seeds-and-shotguns/</link>
		<comments>http://www.owengrieve.com/2008/10/03/weekly-game-idea-5-seeds-and-shotguns/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 16:22:38 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[weekly game idea]]></category>
		<category><![CDATA[credit crisis]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[survivalism]]></category>

		<guid isPermaLink="false">http://www.owengrieve.com/?p=77</guid>
		<description><![CDATA[THE GLOBAL ECONOMY IS COLLAPSING! IT&#8217;S THE END OF CIVILIZATION! Alert readers will already be aware that I have a degree in economics. The main thing I learned from this is that our banking system is a fragile house of cards built on blind hope and empty promises. This blog isn&#8217;t the place to discuss [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm;">THE GLOBAL ECONOMY IS COLLAPSING! IT&#8217;S THE END OF CIVILIZATION!</p>
<p style="margin-bottom: 0cm;"><a href="http://www.owengrieve.com/wp-content/uploads/2008/10/seedsandshotguns.png"><img class="alignnone size-full wp-image-78" title="Seeds and Shotguns" src="http://www.owengrieve.com/wp-content/uploads/2008/10/seedsandshotguns.png" alt="" width="400" height="300" /></a></p>
<p style="margin-bottom: 0cm;">Alert readers will already be aware that I have a degree in economics. The main thing I learned from this is that our banking system is a fragile house of cards built on blind hope and empty promises. This blog isn&#8217;t the place to discuss the mess we&#8217;re currently in, but it is a place to invent games about it.</p>
<p style="margin-bottom: 0cm;"><a href="http://www.owengrieve.com/wp-content/uploads/2008/10/seedsandshotguns2.png"><img class="alignnone size-full wp-image-79" title="Seeds and Shotguns, in-game" src="http://www.owengrieve.com/wp-content/uploads/2008/10/seedsandshotguns2.png" alt="" width="400" height="300" /></a></p>
<p style="margin-bottom: 0cm;">“It&#8217;s seeds and shotguns time!” is a phrase that&#8217;s I&#8217;ve read a lot recently, on some of the forums and blogs I read. My friends and I have jokingly discussed plans to emigrate and form a commune for years now, but the recent economic crisis seems to have spurred other people into thinking it&#8217;d be a genuinely good idea. <em>Seeds and Shotguns</em><span style="font-style: normal;"> explores this premise, giving players some basic knowledge of how to survive in such a situation, and presenting them with a more rounded, realistic experience than their </span><em>Mad Max/Little House on the Prairie</em><span style="font-style: normal;"> fantasies can conjure up. It&#8217;s not just about knowing when to sow what, or how to cycle your fresh water store, but also where to cache your excess food stock and who to shoot on sight. A bit like <em>Fallout </em>meets <em>Harvest Moon</em>.<br />
</span></p>
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		<slash:comments>3</slash:comments>
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		<title>Weekly Game Idea 4 &#8211; Metaquest</title>
		<link>http://www.owengrieve.com/2008/09/26/weekly-game-idea-4-metaquest/</link>
		<comments>http://www.owengrieve.com/2008/09/26/weekly-game-idea-4-metaquest/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 14:28:41 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[weekly game idea]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.owengrieve.com/?p=63</guid>
		<description><![CDATA[A shameless Dungeon Keeper knock-off. Well, almost. The idea behind Metaquest is that the player takes on the role of an MMORPG developer, and must build up a game that attracts players. Money is spent on hardware, software and staff, which all determine how large your game can be and what you can put in [...]]]></description>
			<content:encoded><![CDATA[<p>A shameless <em>Dungeon Keeper</em> knock-off.</p>
<p style="margin-bottom: 0cm;"><a href="http://www.owengrieve.com/wp-content/uploads/2008/10/metaquest.png"><img class="alignnone size-full wp-image-64" title="metaquest" src="http://www.owengrieve.com/wp-content/uploads/2008/10/metaquest.png" alt="" width="400" height="300" /></a></p>
<p style="margin-bottom: 0cm;">Well, almost. The idea behind <em>Metaquest</em> is that the player takes on the role of an MMORPG developer, and must build up a game that attracts players. Money is spent on hardware, software and staff, which all determine how large your game can be and what you can put in it, which in turn determines how many players are attracted, and that forms your main source of income. Players will have to deal with gold farmers, community relations, changing player tastes, rivals, and so on, by controlling their game&#8217;s development on a number of levels – internal game structure, physical server management, possibly even office layout.</p>
<p style="margin-bottom: 0cm;"><a href="http://www.owengrieve.com/wp-content/uploads/2008/10/metaquest2.png"><img class="alignnone size-full wp-image-65" title="metaquest2" src="http://www.owengrieve.com/wp-content/uploads/2008/10/metaquest2.png" alt="" width="400" height="300" /></a></p>
<p style="margin-bottom: 0cm;">If you really want to be exciting, you could let players set up their own server and run their game as an actual MMORPG, although you&#8217;d have to severely limit the maximum number of connections. This is where <em>Metaquest</em> becomes a bit less like <em>Dungeon</em> <em>Keeper</em> and a bit more like <em>Neverwinter</em> <em>Nights</em> or <em>Metaplace</em>. Would it be worth the effort? Probably not!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Weekly Game Idea 3 &#8211; DeathRally</title>
		<link>http://www.owengrieve.com/2008/07/04/weekly-game-idea-3-deathrally/</link>
		<comments>http://www.owengrieve.com/2008/07/04/weekly-game-idea-3-deathrally/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 23:16:57 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[weekly game idea]]></category>
		<category><![CDATA[cocktail cabinets]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Surface]]></category>

		<guid isPermaLink="false">http://www.owengrieve.com/2008/07/04/weekly-game-idea-3-deathrally/</guid>
		<description><![CDATA[I have become slightly obsessed with cocktail cabinets. I think it&#8217;s because I&#8217;m planning on getting a place of my own, soon &#8211; my mind is reaching out for things to decorate my future house with. Really, a cocktail cab would probably be a bit too impractical for my living room, but that hasn&#8217;t stopped [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">I have become slightly obsessed with <a title="A cocktail cabinet is an arcade game built into a table, basically" href="http://en.wikipedia.org/wiki/Arcade_cabinet#Cocktail_or_table_cabinets" target="_blank">cocktail cabinets</a>.</p>
<p align="justify"><img src="http://www.owengrieve.com/wp-content/uploads/2008/07/deathrally.png" alt="DeathRally Title" /></p>
<p align="justify">I think it&#8217;s because I&#8217;m planning on getting a place of my own, soon &#8211; my mind is reaching out for things to decorate my future house with. Really, a cocktail cab would probably be a bit too impractical for my living room, but that hasn&#8217;t stopped me thinking about them. Anyway, this game was inspired by Microsoft&#8217;s <a title="Microsoft Surface" href="http://en.wikipedia.org/wiki/Microsoft_Surface" target="_blank">Surface</a>, which emerged victorious from the cocktail cabinet battle royale I held in my mind recently. I wanted a simple, fun, multiplayer game that you could play with your friends over dinner.</p>
<p align="justify"><img src="http://www.owengrieve.com/wp-content/uploads/2008/07/deathrally2.png" alt="DeathRally Gameplay Mock-up" /></p>
<p align="justify">You select the number of players, and each player is given a virtual control panel that can be dragged around the table to a comfortable position. A little car pops out of each control panel &#8211; with different colours corresponding to different players &#8211; and begins to drive around the open space, following a simple AI routine. The control panels contain some statistical information, such as the car&#8217;s remaining health, fuel and ammo, and a list of &#8216;desires&#8217; that the player must prioritise. Desires &#8211; such as &#8220;Attack Red Player&#8221; or &#8220;Collect Ammo&#8221; &#8211; can be dragged up and down in a list of preference, which feeds into each car&#8217;s AI routine to establish its particular behaviour patterns. Cars drive themselves around the table, collecting power-ups, attacking each other, and treating physical objects (such as plates) and virtual panels as impassable obstacles, until the game is manually declared over. The winner is the player who scored the most kills.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Weekly Game Idea 2 &#8211; Ghettris</title>
		<link>http://www.owengrieve.com/2008/06/27/weekly-game-idea-2-ghettris/</link>
		<comments>http://www.owengrieve.com/2008/06/27/weekly-game-idea-2-ghettris/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 20:06:38 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[weekly game idea]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[ghettos]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://www.owengrieve.com/2008/05/31/weekly-game-idea-2-ghettris/</guid>
		<description><![CDATA[Ghettris is a deeply serious game about racial segregation. Players are given a sequence of randomly-shaped blocks of a particular colour; green, say. Once they have completed a solid, horizontal line, the line fuses together to form a &#8216;ghetto&#8217;. Then the player starts getting blocks of a different colour; say, indigo. Players must complete an [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Ghettris is a deeply serious game about racial segregation.</p>
<p align="justify">
<p align="justify"><img src="http://www.owengrieve.com/wp-content/uploads/2008/07/ghettris.png" alt="Ghettris" /></p>
<p align="justify">
<p align="justify">Players are given a sequence of randomly-shaped blocks of a particular colour; green, say. Once they have completed a solid, horizontal line, the line fuses together to form a &#8216;ghetto&#8217;. Then the player starts getting blocks of a different colour; say, indigo. Players must complete an equal or greater number of solid, horizontal, indigo lines on top of the green lines. Then the complete mass of indigo blocks crushes the green blocks underneath, dropping to the bottom of the screen and forming a new ghetto. Points are scored based on the number of lines crushed.</p>
<p align="justify">
<p align="justify"><img src="http://www.owengrieve.com/wp-content/uploads/2008/07/ghettris2.png" alt="Ghettris Gameplay Action" /></p>
<p align="justify">
<p align="justify">Obviously, it&#8217;s making a clever social statement about how racial segregation is an ongoing spiral of woe, and how socially segregated groups can escape the ghetto but others groups will just end up filling their void, and so on. Or maybe it&#8217;s just a load of coloured blocks?</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Weekly Game Idea 1 &#8211; Whalestrike</title>
		<link>http://www.owengrieve.com/2008/06/20/weekly-game-idea-1-whalestrike/</link>
		<comments>http://www.owengrieve.com/2008/06/20/weekly-game-idea-1-whalestrike/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 16:34:58 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[weekly game idea]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[whales]]></category>

		<guid isPermaLink="false">http://www.owengrieve.com/?p=5</guid>
		<description><![CDATA[In Whalestrike, you play as a young boy who is friends with a cyborg whale from space. Your objective is to destroy modern society by assaulting a string of contemporary strongholds, with the help of your heavily-armed pal. Key to the game is that you must dodge your own attacks &#8211; the enemies are relatively [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">In Whalestrike, you play as a young boy who is friends with a cyborg whale from space.</p>
<p align="justify"><img src="http://www.owengrieve.com/wp-content/uploads/2008/07/whalestrike.png" alt="Whalestrike Title" /></p>
<p align="justify">
<p align="justify">Your objective is to destroy modern society by assaulting a string of contemporary strongholds, with the help of your heavily-armed pal.</p>
<p align="justify"><img src="http://www.owengrieve.com/wp-content/uploads/2008/07/whalestrike2.png" alt="Whalestrike Action" /></p>
<p align="justify">Key to the game is that you must dodge your own attacks &#8211; the enemies are relatively weak, and exist mainly to precipitate combat. So as your cannons become bigger and badder, the game becomes harder.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Weekly Game Idea X &#8211; An Introduction</title>
		<link>http://www.owengrieve.com/2008/06/18/weekly-game-idea-x-an-introduction/</link>
		<comments>http://www.owengrieve.com/2008/06/18/weekly-game-idea-x-an-introduction/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 11:34:03 +0000</pubDate>
		<dc:creator>Owen</dc:creator>
				<category><![CDATA[weekly game idea]]></category>
		<category><![CDATA[dennis greenidge]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://www.owengrieve.com/2008/06/18/weekly-game-idea-x-an-introduction/</guid>
		<description><![CDATA[The Weekly Game Idea feature is an attempt to get my brain ticking over by coming up with little nuggets of invention. They&#8217;re deliberately quite short and shallow, because I usually just want to get across a single idea; I have a separate category for actual, grown-up game design stuff. I will endeavour to come [...]]]></description>
			<content:encoded><![CDATA[<p>The <a title="Well, what do you THINK it might be?" href="http://www.owengrieve.com/category/weekly-game-idea/" target="_blank">Weekly Game Idea</a><em> </em>feature is an attempt to get my brain ticking over by coming up with little nuggets of invention. They&#8217;re deliberately quite short and shallow, because I usually just want to get across a single idea; I have a separate category for<em> </em><a title="Well duh" href="http://www.owengrieve.com/category/actual-game-designs/" target="_blank">actual, grown-up game design stuff</a>. I will endeavour to come up with a new idea every Friday, although sometimes it might not happen.</p>
<p>The presentation of my game ideas comes from a cosmic guy called <a title="Wikipedia article about Dennis Greenidge" href="http://en.wikipedia.org/wiki/Dennis_Greenidge" target="_blank">Dennis Greenidge</a>, whose work is showcased in the short film<em> <a title="Greenidge Meantime at YouTube" href="http://www.youtube.com/watch?v=exWHFj_T9Qw" target="_blank">Greenidge Meantime</a></em>.</p>
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		<slash:comments>0</slash:comments>
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