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	<title>Comments for Smartbomb</title>
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		<title>Comment on FFX-2 by David</title>
		<link>http://www.owengrieve.com/2010/06/27/ffx-2/#comment-398</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 31 Jul 2010 14:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=257#comment-398</guid>
		<description>I&#039;m still never playing it again</description>
		<content:encoded><![CDATA[<p>I&#8217;m still never playing it again</p>
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		<title>Comment on FFX-2 by Owen</title>
		<link>http://www.owengrieve.com/2010/06/27/ffx-2/#comment-396</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Fri, 30 Jul 2010 06:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=257#comment-396</guid>
		<description>Oh no! You get the Mascot dress for getting an Episode Complete rating in every location, not for getting 100%. 

In fact, you probably need the dress to get 100%, so from the way you&#039;re approaching it you would never get either thing.</description>
		<content:encoded><![CDATA[<p>Oh no! You get the Mascot dress for getting an Episode Complete rating in every location, not for getting 100%. </p>
<p>In fact, you probably need the dress to get 100%, so from the way you&#8217;re approaching it you would never get either thing.</p>
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		<title>Comment on FFX-2 by David</title>
		<link>http://www.owengrieve.com/2010/06/27/ffx-2/#comment-394</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 30 Jul 2010 00:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=257#comment-394</guid>
		<description>I&#039;m never playing it again</description>
		<content:encoded><![CDATA[<p>I&#8217;m never playing it again</p>
]]></content:encoded>
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		<title>Comment on FFX-2 by David</title>
		<link>http://www.owengrieve.com/2010/06/27/ffx-2/#comment-393</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 30 Jul 2010 00:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=257#comment-393</guid>
		<description>I have completed this game 3 times and I still haven&#039;t managed to eke out the last few percentages so I can get the last stupid bloody dress or whatever I get for getting 100%</description>
		<content:encoded><![CDATA[<p>I have completed this game 3 times and I still haven&#8217;t managed to eke out the last few percentages so I can get the last stupid bloody dress or whatever I get for getting 100%</p>
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		<title>Comment on Content Disclosure by Smartbomb</title>
		<link>http://www.owengrieve.com/2008/10/12/content-disclosure/#comment-378</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Mon, 22 Mar 2010 22:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=89#comment-378</guid>
		<description>[...] the original game. The sequel feels a lot more linear, possibly as a part of the general trend to stop hiding content from players - which was certainly a major element in Mass Effect. Your ultimate objective, outlined at the [...]</description>
		<content:encoded><![CDATA[<p>[...] the original game. The sequel feels a lot more linear, possibly as a part of the general trend to stop hiding content from players &#8211; which was certainly a major element in Mass Effect. Your ultimate objective, outlined at the [...]</p>
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		<title>Comment on Games as an Art Form by Smartbomb</title>
		<link>http://www.owengrieve.com/2009/03/31/games-as-an-art-form/#comment-223</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Mon, 31 Aug 2009 12:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=131#comment-223</guid>
		<description>[...] The important thing, from a &#8216;game&#8217; perspective, is the logic gate created by lines 40 and 50. If the answer is correct, the program jumps ahead to line 60; if the answer is anything else, the program continues to line 50, which loops back to the start. The IF [...] THEN command is a simple tool for evaluating the player&#8217;s input - it facilitates the success/failure dynamic which underpins traditional gameplay, and can be layered up to create intricate logic trees. It is what makes this program a &#8216;game&#8217;, even if it is a rubbish, simple game. If you removed lines 40 and 50, the player could type in any answer and the program would always react in the same way, destroying any notions of interactivity, consequences and agency. [...]</description>
		<content:encoded><![CDATA[<p>[...] The important thing, from a &#8216;game&#8217; perspective, is the logic gate created by lines 40 and 50. If the answer is correct, the program jumps ahead to line 60; if the answer is anything else, the program continues to line 50, which loops back to the start. The IF [...] THEN command is a simple tool for evaluating the player&#8217;s input &#8211; it facilitates the success/failure dynamic which underpins traditional gameplay, and can be layered up to create intricate logic trees. It is what makes this program a &#8216;game&#8217;, even if it is a rubbish, simple game. If you removed lines 40 and 50, the player could type in any answer and the program would always react in the same way, destroying any notions of interactivity, consequences and agency. [...]</p>
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		<title>Comment on Course Clear by Smartbomb</title>
		<link>http://www.owengrieve.com/2008/09/30/course-clear/#comment-170</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Sun, 02 Aug 2009 21:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=44#comment-170</guid>
		<description>[...] timing, and controls should be based on unique gestures rather than sustained commands. I wrote in my dissertation about how the development of 3D games led to player-characters becoming a focal object that often [...]</description>
		<content:encoded><![CDATA[<p>[...] timing, and controls should be based on unique gestures rather than sustained commands. I wrote in my dissertation about how the development of 3D games led to player-characters becoming a focal object that often [...]</p>
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		<title>Comment on The Hardcore vs. Casual Game &#8216;Debate&#8217; by Smartbomb</title>
		<link>http://www.owengrieve.com/2009/01/26/the-hardcore-vs-casual-game-debate/#comment-168</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Sun, 02 Aug 2009 12:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=116#comment-168</guid>
		<description>[...] it&#8217;s true. I don&#8217;t think they will totally reinvent gaming from the ground up, though. As I&#8217;ve said before, gamers love all the user-unfriendly stuff that puts non-gamers off - the complex control schemes, [...]</description>
		<content:encoded><![CDATA[<p>[...] it&#8217;s true. I don&#8217;t think they will totally reinvent gaming from the ground up, though. As I&#8217;ve said before, gamers love all the user-unfriendly stuff that puts non-gamers off &#8211; the complex control schemes, [...]</p>
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		<title>Comment on The Hardcore vs. Casual Game &#8216;Debate&#8217; by Dv8thwonder</title>
		<link>http://www.owengrieve.com/2009/01/26/the-hardcore-vs-casual-game-debate/#comment-138</link>
		<dc:creator>Dv8thwonder</dc:creator>
		<pubDate>Tue, 12 May 2009 09:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=116#comment-138</guid>
		<description>The reasons &quot;hardcore&quot; and &quot;casual&quot; fail as classifications for gamers because each of these classifications have contradictory meanings.</description>
		<content:encoded><![CDATA[<p>The reasons &#8220;hardcore&#8221; and &#8220;casual&#8221; fail as classifications for gamers because each of these classifications have contradictory meanings.</p>
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		<title>Comment on Course Clear by bia</title>
		<link>http://www.owengrieve.com/2008/09/30/course-clear/#comment-128</link>
		<dc:creator>bia</dc:creator>
		<pubDate>Tue, 28 Apr 2009 15:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=44#comment-128</guid>
		<description>humm.. vou tentar baixar esse jogo ^^</description>
		<content:encoded><![CDATA[<p>humm.. vou tentar baixar esse jogo ^^</p>
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