<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Smartbomb</title>
	<atom:link href="http://www.owengrieve.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.owengrieve.com</link>
	<description></description>
	<lastBuildDate>Tue, 24 Jul 2012 03:09:07 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
	<item>
		<title>Comment on QBASIC And Me by Owen</title>
		<link>http://www.owengrieve.com/2009/08/31/qbasic-and-me/#comment-3041</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Tue, 24 Jul 2012 03:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=202#comment-3041</guid>
		<description>I&#039;m afraid there&#039;s very little I could teach you - most of the my QBasic knowledge is already explained in this post. You could try some web tutorials, such as &lt;a href=&quot;http://www.svatopluk.com/qbtutor/&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt;.

QBasic isn&#039;t a very useful language to understand today. If you&#039;re interested in learning to program, you should look into a language like Java, or ActionScript, which will give you much better experience if you start looking into more heavyweight languages like C++ or C#.

But if those sound too complicated right now (and I know that feeling!) then QBasic is a good way to practice thinking about logic. The sample program in my post shows you all the basic tools you need - using PRINT to give instructions to the player, INPUT to take instructions &lt;em&gt;from&lt;/em&gt; the player, and a combination of IF [...] THEN and GOTO to create loops and redirect the player around the program. You could try taking that example and extending it, to create a little interactive story?

If you want to take things beyond that, you should think about variables in your game - like &quot;where is the player?&quot; - and how to express them as numbers. This is where my big breakthrough came, when I started thinking about the player&#039;s position as an X and Y co-ordinates. Then you can start using maths to model things... like, if you had a came involving combat, you can write lines like:

IF (health% &lt; (maxhealth%/10)) THEN knockout% = 1

Which basically means &quot;if the player&#039;s current health is below 10% of their maximum health, the player is knocked out&quot;.

I&#039;ll post my game, and the full program code, soon. And maybe add some notes to explain how it works.</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid there&#8217;s very little I could teach you &#8211; most of the my QBasic knowledge is already explained in this post. You could try some web tutorials, such as <a href="http://www.svatopluk.com/qbtutor/" rel="nofollow">this</a>.</p>
<p>QBasic isn&#8217;t a very useful language to understand today. If you&#8217;re interested in learning to program, you should look into a language like Java, or ActionScript, which will give you much better experience if you start looking into more heavyweight languages like C++ or C#.</p>
<p>But if those sound too complicated right now (and I know that feeling!) then QBasic is a good way to practice thinking about logic. The sample program in my post shows you all the basic tools you need &#8211; using PRINT to give instructions to the player, INPUT to take instructions <em>from</em> the player, and a combination of IF [...] THEN and GOTO to create loops and redirect the player around the program. You could try taking that example and extending it, to create a little interactive story?</p>
<p>If you want to take things beyond that, you should think about variables in your game &#8211; like &#8220;where is the player?&#8221; &#8211; and how to express them as numbers. This is where my big breakthrough came, when I started thinking about the player&#8217;s position as an X and Y co-ordinates. Then you can start using maths to model things&#8230; like, if you had a came involving combat, you can write lines like:</p>
<p>IF (health% &lt; (maxhealth%/10)) THEN knockout% = 1</p>
<p>Which basically means &quot;if the player&#039;s current health is below 10% of their maximum health, the player is knocked out&quot;.</p>
<p>I&#039;ll post my game, and the full program code, soon. And maybe add some notes to explain how it works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on QBASIC And Me by Steven umeh</title>
		<link>http://www.owengrieve.com/2009/08/31/qbasic-and-me/#comment-3040</link>
		<dc:creator>Steven umeh</dc:creator>
		<pubDate>Sun, 22 Jul 2012 15:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=202#comment-3040</guid>
		<description>Hi, your story is great. I was hoping if i could be your student so that you teach me qbasic i really really want to learn i would appreciate it if you agree to teach me</description>
		<content:encoded><![CDATA[<p>Hi, your story is great. I was hoping if i could be your student so that you teach me qbasic i really really want to learn i would appreciate it if you agree to teach me</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BREAKDOWN! Part 2: Livingstone-Hope and Games Education by Smartbomb</title>
		<link>http://www.owengrieve.com/2011/09/03/breakdown-part-2-livingstone-hope-and-games-education/#comment-2987</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Thu, 03 May 2012 03:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=609#comment-2987</guid>
		<description>[...] of the fun stats I learned from the Livingstone-Hope review was that the UK produces something like 1,500 games development graduates each year, and the UK [...]</description>
		<content:encoded><![CDATA[<p>[...] of the fun stats I learned from the Livingstone-Hope review was that the UK produces something like 1,500 games development graduates each year, and the UK [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Advice for Game Design Students by richtaur</title>
		<link>http://www.owengrieve.com/2012/05/02/advice-for-game-design-students/#comment-2986</link>
		<dc:creator>richtaur</dc:creator>
		<pubDate>Wed, 02 May 2012 19:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=694#comment-2986</guid>
		<description>Good stuff, especially about Twitter. It makes you feel less small and opens up a lot of doors as an indie, seriously! Sign up and USE it!</description>
		<content:encoded><![CDATA[<p>Good stuff, especially about Twitter. It makes you feel less small and opens up a lot of doors as an indie, seriously! Sign up and USE it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Advice for Game Design Students by Effective Networking in the Games Industry (Introduction)</title>
		<link>http://www.owengrieve.com/2012/05/02/advice-for-game-design-students/#comment-2985</link>
		<dc:creator>Effective Networking in the Games Industry (Introduction)</dc:creator>
		<pubDate>Wed, 02 May 2012 19:14:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=694#comment-2985</guid>
		<description>[...] wrote up a great list of New Year&#8217;s Resolutions for Game Industry Newbies. Owen Grieve has good advice for high school and college students too. Follow that advice and learn to walk the walk a little bit before you talk the talk. [...]</description>
		<content:encoded><![CDATA[<p>[...] wrote up a great list of New Year&#8217;s Resolutions for Game Industry Newbies. Owen Grieve has good advice for high school and college students too. Follow that advice and learn to walk the walk a little bit before you talk the talk. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Indie and India by Kati</title>
		<link>http://www.owengrieve.com/2012/03/15/indie-and-india/#comment-2911</link>
		<dc:creator>Kati</dc:creator>
		<pubDate>Sat, 17 Mar 2012 19:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=684#comment-2911</guid>
		<description>I don&#039;t really have anything clever to say, as I&#039;m not enough in the &quot;know.&quot; But I would say that if you&#039;re going for a legendary Mass Effect run, and also a steely push to finish Dog Game, it sounds by far the most entertaining to combine those two!

So: ME trilogy for 24 hours. If you go over you are FAIL but MUST still play &#039;til completion. You shall restrict your diet in this time to something either 1. ME appropriate or 2. Your favorite Indian drink thus far, and your favorite Indian food thus far (NOT a complicated meal, that&#039;s cheating - more like potato pakoras, or fried lychee, or whatever the heck they have over there. I could be terrible and tell you to eat Indian McDonald&#039;s.) 

After you have completed the ME portion of your challenge, you must procure a Dog appropriate for Dog Game and play with it for 8 consecutive hours. I have decided 8 hours because the dog play is only one component of your overall challenge, and you gave yourself 24 hours to complete 3 games, so I suppose 1 cute doggie = 1 ME game. 

No you have not slept yet. Also during those 8 hours if you must eat it must be dog biscuits.

Finally, the third component of the challenge is of course the polishing off of Dog Game itself. Don&#039;t tell me that &quot;polishing off&quot; is actually kind of insulting and that there&#039;s a lot more to it than that. Get it done! During this part of the challenge I imagine you might have to go to work and sleep and things. To inspire you to stay on track however and not take actual breaks, you will eat nothing but hot dogs, drink nothing but Icees (the best American 7/11 counterpart), and wear a dog collar. The dog you had earlier will lead you around on walks. 

Thus eventually you will complete your challenge, and probably the locals around you won&#039;t have batted an eye out of politeness. You may even inspire some emulators and a boost in sales at the local dog collar store.

For more of an ACTUAL idea for epic marathonness that adds variety, since your three components are such huge chunks, see Tyler&#039;s marathon challenge on teamliquid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=258172

Alternate ME play, playing with the dog, pakora/dog biscuit/hot dog eating, and Dog development. Right? Okay then. I tried to give input :p</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really have anything clever to say, as I&#8217;m not enough in the &#8220;know.&#8221; But I would say that if you&#8217;re going for a legendary Mass Effect run, and also a steely push to finish Dog Game, it sounds by far the most entertaining to combine those two!</p>
<p>So: ME trilogy for 24 hours. If you go over you are FAIL but MUST still play &#8217;til completion. You shall restrict your diet in this time to something either 1. ME appropriate or 2. Your favorite Indian drink thus far, and your favorite Indian food thus far (NOT a complicated meal, that&#8217;s cheating &#8211; more like potato pakoras, or fried lychee, or whatever the heck they have over there. I could be terrible and tell you to eat Indian McDonald&#8217;s.) </p>
<p>After you have completed the ME portion of your challenge, you must procure a Dog appropriate for Dog Game and play with it for 8 consecutive hours. I have decided 8 hours because the dog play is only one component of your overall challenge, and you gave yourself 24 hours to complete 3 games, so I suppose 1 cute doggie = 1 ME game. </p>
<p>No you have not slept yet. Also during those 8 hours if you must eat it must be dog biscuits.</p>
<p>Finally, the third component of the challenge is of course the polishing off of Dog Game itself. Don&#8217;t tell me that &#8220;polishing off&#8221; is actually kind of insulting and that there&#8217;s a lot more to it than that. Get it done! During this part of the challenge I imagine you might have to go to work and sleep and things. To inspire you to stay on track however and not take actual breaks, you will eat nothing but hot dogs, drink nothing but Icees (the best American 7/11 counterpart), and wear a dog collar. The dog you had earlier will lead you around on walks. </p>
<p>Thus eventually you will complete your challenge, and probably the locals around you won&#8217;t have batted an eye out of politeness. You may even inspire some emulators and a boost in sales at the local dog collar store.</p>
<p>For more of an ACTUAL idea for epic marathonness that adds variety, since your three components are such huge chunks, see Tyler&#8217;s marathon challenge on teamliquid: <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=258172" rel="nofollow">http://www.teamliquid.net/forum/viewmessage.php?topic_id=258172</a></p>
<p>Alternate ME play, playing with the dog, pakora/dog biscuit/hot dog eating, and Dog development. Right? Okay then. I tried to give input :p</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Turn-Based Pong by Smartbomb</title>
		<link>http://www.owengrieve.com/2010/12/22/turn-based-pong/#comment-2891</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Thu, 15 Mar 2012 17:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=277#comment-2891</guid>
		<description>[...] in the next few months). I also poked around with my even-less-finished Witch Game and submitted Generic Turn-Based Video Tennis Game into the 2011 IGF Pirate [...]</description>
		<content:encoded><![CDATA[<p>[...] in the next few months). I also poked around with my even-less-finished Witch Game and submitted Generic Turn-Based Video Tennis Game into the 2011 IGF Pirate [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Metal Gear Solid 4: Guns of the Patriots by Smartbomb</title>
		<link>http://www.owengrieve.com/2011/12/21/metal-gear-solid-4-guns-of-the-patriots/#comment-2890</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Thu, 15 Mar 2012 17:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=660#comment-2890</guid>
		<description>[...] Fantasy XII before I got sick of nothing ever happening and called it quits. I completed Bully and Metal Gear Solid 4 and wrote about my experiences, played far too much Magnetic Billiards during a frantic summer high [...]</description>
		<content:encoded><![CDATA[<p>[...] Fantasy XII before I got sick of nothing ever happening and called it quits. I completed Bully and Metal Gear Solid 4 and wrote about my experiences, played far too much Magnetic Billiards during a frantic summer high [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Trains In Games, Part 1: All Aboard! by Smartbomb</title>
		<link>http://www.owengrieve.com/2011/08/01/trains-in-games-part-1/#comment-2889</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Thu, 15 Mar 2012 16:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=445#comment-2889</guid>
		<description>[...] That aside, let&#8217;s talk about games in 2011. I spent most of the year playing Monster Hunter Tri, which is a totally excellent game. My hunting group seems to have collapsed without me, but I don&#8217;t think I can really commit to playing while I&#8217;m living here &#8211; and it was already difficult enough to get everyone online before there was a 5.5 hour time difference to take into account. I finally gave up on Persona 3, and bravely struggled through about 40 hours of Final Fantasy XII before I got sick of nothing ever happening and called it quits. I completed Bully and Metal Gear Solid 4 and wrote about my experiences, played far too much Magnetic Billiards during a frantic summer high score battle with DarkZero podcast co-host Sean Bell. I reviewed Portal 2, D&amp;D Daggerdale, The Binding of Isaac, From Dust, Mega Mall Story and Warhammer 40,000: Space Marine for DZ. Also I wrote a few features (my favourites are the e-sports coverage of  the UK Pokémon Championship and Insomnia 43), and co-authored a series of witty and insightful articles dissecting Pokémon Red/Blue with my bubblepipe-smoking canine chum Noel Oxford over at Demon Pigeon, but I&#8217;ll spare you the details for now since we&#8217;re planning to finish the game together in the next month or two. AND DID SOMEBODY MENTION TRAINS?! [...]</description>
		<content:encoded><![CDATA[<p>[...] That aside, let&#8217;s talk about games in 2011. I spent most of the year playing Monster Hunter Tri, which is a totally excellent game. My hunting group seems to have collapsed without me, but I don&#8217;t think I can really commit to playing while I&#8217;m living here &#8211; and it was already difficult enough to get everyone online before there was a 5.5 hour time difference to take into account. I finally gave up on Persona 3, and bravely struggled through about 40 hours of Final Fantasy XII before I got sick of nothing ever happening and called it quits. I completed Bully and Metal Gear Solid 4 and wrote about my experiences, played far too much Magnetic Billiards during a frantic summer high score battle with DarkZero podcast co-host Sean Bell. I reviewed Portal 2, D&amp;D Daggerdale, The Binding of Isaac, From Dust, Mega Mall Story and Warhammer 40,000: Space Marine for DZ. Also I wrote a few features (my favourites are the e-sports coverage of  the UK Pokémon Championship and Insomnia 43), and co-authored a series of witty and insightful articles dissecting Pokémon Red/Blue with my bubblepipe-smoking canine chum Noel Oxford over at Demon Pigeon, but I&#8217;ll spare you the details for now since we&#8217;re planning to finish the game together in the next month or two. AND DID SOMEBODY MENTION TRAINS?! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bully by Smartbomb</title>
		<link>http://www.owengrieve.com/2011/10/23/bully/#comment-2888</link>
		<dc:creator>Smartbomb</dc:creator>
		<pubDate>Thu, 15 Mar 2012 16:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.owengrieve.com/?p=635#comment-2888</guid>
		<description>[...] of Final Fantasy XII before I got sick of nothing ever happening and called it quits. I completed Bully and Metal Gear Solid 4 and wrote about my experiences, played far too much Magnetic Billiards [...]</description>
		<content:encoded><![CDATA[<p>[...] of Final Fantasy XII before I got sick of nothing ever happening and called it quits. I completed Bully and Metal Gear Solid 4 and wrote about my experiences, played far too much Magnetic Billiards [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
