Game design, strategic systems and social features (matchmaking, social loops, viral mechanics); economy design and management; narrative design and writing; a tester’s eye for scrutinising specs for holes and exploits; basic scripting experience; advanced spreadsheet wizardry. I’m used to working to tight deadlines in rapidly changing circumstances, while maintaining an affable air.
Game Designer / Neon Play, UK / June 2015 – Present
Traffic Panic: Boom Town / Mobile
Bravo Force / Mobile
Tip Tap Soccer, Tip Tap Rio, Tip Tap Farm / Mobile
(Other unannounced projects) / Mobile
Economy balancing for F2P mobile games, technical maintenance of game data, devising A/B tests and analysing results, greyboxing 3D environments, prototyping new game ideas using Unity and Playmaker, market research & user analysis, general design and polish.
Associate Game Designer / Zynga, India / January 2012 – February 2014
Hidden Shadows / Facebook
Hidden Chronicles / Facebook
Empires & Allies / Facebook
System design for object economies and social features (matchmaking, social loops, viral mechanics, etc), live game economy management, narrative design and scriptwriting, managing object data in XML and JSON, analysis of gameplay metrics, training juniors and interns.
Systems Test Engineer / Promethean PLC, UK / January 2010 – October 2011
Hardware and software testing for interactive classroom products
Systems Tester / Northern Rock PLC, UK / September 2006 – July 2007
Online system testing, test team administration
MA Digital Games Theory and Design
Brunel University / London, UK / 2007 – 2008
BA (Hons) Economics with a Year in Europe
University of Leicester / Leicester, UK / 2002 – 2006
University of Gothenburg / Gothenburg, Sweden / 2004 – 2005