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Game design, strategic systems, and social features (matchmaking, social loops, viral mechanics); live game economy management; narrative design and writing; a tester’s eye for scrutinising specs for holes and exploits; basic scripting experience; advanced Excel techniques.

I’m used to working to tight deadlines in rapidly changing circumstances, while maintaining an affable air.


Technical Designer / Neon Play / June 2015 – Present

(Unannounced Game) / Mobile
Developing and maintaining game data – creating spreadsheets, updating conversion and validation scripts, managing data deployments, and training the design team to do the same. Additional game design where necessary.

Associate Game Designer / Zynga, India / January 2012 – February 2014

Hidden Shadows / Facebook
Hidden Chronicles / Facebook
Empires & Allies / Facebook
Feature roadmapping, design and implementation, unit balancing, economy management, narrative writing. I also organised regular design team lunches and trained junior designers to write better specs and track development processes.

Systems Test Engineer / Promethean PLC, UK / January 2010 – October 2011

Hardware and software testing for interactive classroom products

Systems Tester / Northern Rock PLC, UK / September 2006 – July 2007

Online system testing, test team administration


MA Digital Games Theory and Design

Brunel University / London, UK / 2007 – 2008

BA (Hons) Economics with a Year in Europe

University of Leicester / Leicester, UK / 2002 – 2006
University of Gothenburg / Gothenburg, Sweden / 2004 – 2005