Owen Grieve is a freelance game designer currently looking for new employment opportunities. He has previously worked at Zynga, Neon Play and Longbow Games, doing everything from initial concept pitching through to long-term content planning, but with a particular focus on system design and balance.
Outside of game development, he has also written about games and industry trends for sites such as Midnight Resistance, DarkZero and Vice Gaming, and has lectured on game design for postgrad classes. He is a published authority on Pokémon.
His main areas of interest are social structures, system design, and the relationship between the fantasy of play and modern life. His favourite games involve fragile alliances, bright blue skies, and giant monsters.
Email: owengrieve@gmail.com