Owen Grieve is a freelance game designer living in the Cotswolds, currently looking for new employment opportunities. He has previously worked at Neon Play (where he mostly wrote game economy spreadsheets and talked at length about metrics) and Zynga (where he designed weekly content updates and balanced economies for large social games). He’s written about games and industry trends for sites such as Midnight Resistance, DarkZero and Vice Gaming, and has lectured on game design for postgrad classes.
His main areas of interest are social structures, economy and system design, and the relationship between the fantasy of play and reality of postmodern life. He believes that the system literacy taught by games can help people to understand the socio-economic systems in which their lives are situated. His favourite games involve fragile alliances, blue skies, and giant monsters.