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Game design, strategic systems and social features (matchmaking, social loops, viral mechanics); economy design and management; narrative design and writing; a tester’s eye for scrutinising specs for holes and exploits; basic scripting experience; advanced spreadsheet wizardry.

I’m used to working to tight deadlines in rapidly changing circumstances, while maintaining an affable air.


Senior Systems & Economy Designer / Sumo Digital, UK
April 2021 – Present

(NDA) / PC & Consoles
(NDA) / PC & Consoles
(NDA) / PC & Consoles

Designing and balancing metagame systems on a number of games for PC & consoles, none of which I’m in a position to name right now. I also do a lot of work with engineers to optimise our live data pipeline, and teach designers how to structure features and content with live updates in mind.

Game Designer / Freelance
February 2020 – April 2021

(Various) / Mobile

Design and balance work on various projects – overhauling spreadsheets, data structures and system design, and improving KPIs.

Principal Game Designer / Longbow Games, India
November 2018 – January 2020

(NDA) / Mobile

Led the design for a strategy game prototype developed under contract for a major publisher. Co-hosted presentations to senior executives and provided design support for their. The prototype was well-received and taken into pre-production.

Game Designer / Neon Play, UK
June 2015 – March 2018

Traffic Panic: Boom Town / Mobile
Bravo Force / Mobile
Escape Hunt: The Lost Temples / Mobile
Tip Tap Soccer, Tip Tap Rio, Tip Tap Farm / Mobile
(Other unannounced projects) / Mobile

Economy balancing for F2P mobile games, technical maintenance of game data, devising A/B tests and analysing results, greyboxing 3D environments, prototyping new game ideas using Unity and Playmaker, market research & user analysis, general design and polish.

Associate Game Designer / Zynga, India
January 2012 – February 2014

Hidden Shadows / Facebook
Hidden Chronicles / Facebook
Empires & Allies / Facebook

System design for object economies and social features (matchmaking, social loops, viral mechanics, etc), live game economy management, narrative design and scriptwriting, managing object data in XML and JSON, analysis of gameplay metrics, training juniors and interns.

Systems Test Engineer / Promethean PLC, UK
January 2010 – October 2011

Hardware and software testing for interactive classroom products

Systems Tester / Northern Rock PLC, UK
September 2006 – July 2007

Online system testing, test team administration.


MA Digital Games Theory and Design

Brunel University / London, UK / 2007 – 2008

BA (Hons) Economics with a Year in Europe

University of Leicester / Leicester, UK / 2002 – 2006
University of Gothenburg / Gothenburg, Sweden / 2004 – 2005